Background
When Mob Entertainment approached us with their Project: Playtime, a multiplayer game in development, it already utilized a small backend service for storing player data, managing authentication, and processing financial transactions. However, the existing service posed challenges in terms of maintenance and scalability. Also there was a need for the development of additional game features.
Team
- 6
Duration
- 6 months
Team role
- Senior Software Developer
- Senior DevOps
- Software Architect
Industry
- GameDev
Technology
- Scala
- Cats Effect
- tapir
- PostgreSQL
- Kubernetes
- Google Cloud
- React Admin
- Hasura
Client needed
Mob Entertainment, the game producer, has entrusted us with the development of a new game service. This service must be able to handle a much larger player base and be ready for future releases on new platforms, expecting to handle around 3 million monthly users. This influx of players was anticipated in preparation for an upcoming game chapter that would introduce new features. In addition to enhancing the game's infrastructure, we were also tasked with creating these new features and strengthening the game's monetization model for greater robustness.