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What I learned about Akka Streams by making a game with it

Akka Streams is a versatile framework for creating reactive systems. Does it handle supporting an unusual use case of an arcade video game? In this presentation, I will show how such a game may be implemented, and how this kind of stack holds up in terms of scalability and development effort. Most importantly, I will highlight potentials pitfalls when using Akka Streams in low-latency, erratic-input applications.